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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kmelx wrote: TrouserDeagle wrote: it's a discussion, not a vote. that said, rise is still terrible. TBH were discussing it, CCP are not. From one of my earlier posts: Kmelx wrote: If you look at the timings, Rise's initial post wa...
- by Caval Marten - at 2014.12.20 19:06:54
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Dscan immunity is staying. We understand a lot of the concerns raised, but for most of them you guys are doing a great job making strong counter-arguments and I think it will be very interesting to see how this mechanic pl...
- by Caval Marten - at 2014.12.20 18:56:09
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3. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Quote: Have you ever wanted a little pewpew but didnGÇÖt have the time to find Have you ever wanted a fleet battle but didnGÇÖt have the time to find Have you ever wanted a to run a DED but didnGÇÖt have the time to find Have you e...
- by Caval Marten - at 2014.10.01 04:23:00
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4. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I'm just wondering if many in the pro-dojo crowd actually have an appreciation of what solo pvp entails.. the hunt, the outsmarting, the setup, etc. Watch a lokoforloki (zao) or fintaure stream, look at what they do on their roams. Yeah sometimes...
- by Caval Marten - at 2014.09.28 07:49:00
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5. Announcement:Guristas Infiltration - in Live Events Discussion [original thread]
I thought the BPCs were originally going to be from belt rats and mission running LP only, was the sequence trade in a last minute change?
- by Caval Marten - at 2014.06.03 18:26:00
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6. Mordu's Legion Combat Anomolies - in Test Server Feedback [original thread]
Just to confirm.. Mordus BPCs will be found in Asteroid Belts.. has anyone had them drop yet on Sisi? What's the experience with the rats? The Mordus anomalies are dropping different loot (not Mordus BPCs), is this correct?
- by Caval Marten - at 2014.05.28 04:30:00
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7. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Is there ever any more than one rat in the plex at a time? I just want to make sure that there is minimal disruption to solo pvp.
- by Caval Marten - at 2014.05.23 03:26:00
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8. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Caval Marten wrote: Sometimes it's best to look at the most simple solution before changing module mechanics or other drastic steps... As has been previously mentioned, wouldn't timer resets after warp off or moving out of...
- by Caval Marten - at 2014.05.13 16:11:00
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9. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
Sometimes it's best to look at the most simple solution before changing module mechanics or other drastic steps... As has been previously mentioned, wouldn't timer resets after warp off or moving out of extended range of the beacon solve all the ...
- by Caval Marten - at 2014.05.13 15:25:00
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10. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
+1 for Bienator At first I didn't even think about the implications of a complete timer reset, I was more for timer counting back, but a reset might be the ultimate solution. If the outcome of you warping away from a plex at the first sign of da...
- by Caval Marten - at 2014.05.09 19:24:00
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11. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
DJ FunkyBacon wrote: Large plex change, is awesome. NPC respawn I have mixed feelings on, especially if the respawns will interfere with PVP. The cloak change solves no issue that we have, and actually kills one of the most reliable ways to h...
- by Caval Marten - at 2014.05.09 16:15:00
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12. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
I think there may be some unrealized potential to make these industrial changes a conflict driver in Faction Warfare. Buff the industrial changes to the FW tiers to match null (after all FW space is more dangerous than the blue sea nullbears work ...
- by Caval Marten - at 2014.04.29 23:28:00
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13. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Not sure if it's been mentioned before but lowsec can be much more dangerous than null. I hope CCP takes this into account when balancing out the benefits of industry in the various security spaces.
- by Caval Marten - at 2014.04.20 18:18:00
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14. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: Shen Loong wrote: The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/ne...
- by Caval Marten - at 2014.04.20 03:41:00
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15. Sentry Guns change - more PVP - in Player Features and Ideas Discussion [original thread]
An idea to increase the opportunity for pvp in lowsec.. change the mechanics of sentry guns which are not effected by tracking or signature to something like a missile battery that would be effected by speed and sig. Nothing would ever be immune ...
- by Caval Marten - at 2014.04.17 23:06:00
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16. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. ...
- by Caval Marten - at 2014.04.14 05:04:00
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17. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
So considering there has been more dev replies in one day in the cruisers thread than in two weeks in this thread should we all just resign to the fact that this is a done deal? It's sad because I have to assume pirate frigates get flown alot more...
- by Caval Marten - at 2014.04.09 22:52:00
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18. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that h...
- by Caval Marten - at 2014.04.01 23:16:00
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19. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hello Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that h...
- by Caval Marten - at 2014.04.01 17:52:00
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20. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Web range bonus will be awesome on the Ashimmu and Bhaalgorn. But the Cruor is essentially dead. All the Cruor really needed was a speed and agility boost and a slight buff to damage. This change makes zero sense to me an...
- by Caval Marten - at 2014.03.20 06:03:00
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